View Single Post
Old 02-07-09, 02:20 PM   #2621
OlegM
Engineer
 
Join Date: Dec 2001
Posts: 214
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by Nephandus
I have the impression our friend Oleg here just indulges a bit in venting of steam.
Yes that is essentially correct.

I wasn't playing SH for couple months and I find out that in the meantime someone took Beery's perfectly usable medium sized realism mod and turned it into something.... well, into something else. Into a framerate-murdering monster mish-mash chaos, to put it shortly.

Honestly, if I'd only find a way to get rid of the enviro crap, I'd shut up and live with the quirky damage model for a while at least knowing it's been worked on, and trying to get wider statistical base for my damage/sinking analysis.

BTW I find tater's posts particuraly funny. Tater, mate, you essentially agree with pretty much everything I say, yet you choose to be on the other side, because my "manners are rude", or what?

Your real world data in my opinion confirmed that the damage/sinking model is NOT working nearly as it should. Also, your latest post confirmed YOU TOO have huge problems with the framerate. So, we agree on most important points! Why didn't you tell all that to the modding team before, instead of waiting for the "rude guy"?
OlegM is offline