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Old 02-05-09, 10:38 AM   #11
bigboywooly
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Quote:
Originally Posted by mookiemookie
Quote:
Originally Posted by Galaga Galaxian
Ah, so the coal ship was just there so the lightship could be spotted? (Although both were completely stationary, and yet you say ships can't stay stationary?)
According to the GWX team (since I've never monkeyed about with campaign layers and such) If you scripted the lightship as a "ship", then it would drift with the seas. If you script it as an environmental object, it stays where its at, except your watch crew won't alert you to its presence.

Quote:
Originally Posted by Weiß Pinguin
Lightships are actually environmental objects, and you can't sink or target them. Historically they were generally left alone, as everyone used them for reference and such.
They're only worth 25 renown in GWX3. Not worth a torpedo. Heck, not even worth the deck gun shells.
Nah
Sort off
The lightship is classed as an enviromental because nothing left to class it as
Only so many type= designations to use and not wanting the lightship to show in convoys etc we had to make a plan B
lol
Anyway making them enviromental came with its own problems as crew didnt spot them giving you the chance of a wipeout by hitting one
Soooo
They will have a nother ship close by - tug\lighter\replen etc so your TC will drop to 8 and crew will warn you

Docked ships do drift unfortunately
Making them enviromental doesnt stop that

No ttried sinking one but you should be able too
I think
lol
Though as mookie posted
Not worth it and historically they were left alone though I think 1 may have been sunk off the US
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