Quote:
Originally Posted by goldorak
Quote:
Originally Posted by Rilder
Still don't see why people can't be happy with orbiter, a few mods and you can do some awesome stuff in it and not be limited to the shuttle.
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Yes sir  and even more with the space shuttle ultra project coming to a first release. Really the commercial version of the S3 simulator has such a restrictive license, no modding allowed why would you even choose it over orbiter ?
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Maybe because it is more potent for the special field of interest it claims to be competent in - simulating a special shuttle, a space shuttle and nothing else but right this?
Eventually, restricted policies on modding can be a blessing, espoecially with ultra-complex sims. I know this kind of behavior from "Condor", where the yonly allow cosmetic modding (skins) for the gliders the sim models, but do not allow modelling and scripting of flight models - it would spoil the online tournaments because of home-made gliders with unrealistic flight parameters and not adequately fine-tuned behavior. for the same reaon they only allow skinning and graphical mods for SBP, but no mod-developement of new vehicles and weapons that get published without the developer carefully checking and finetuning them.
Modding such specifics may be okay for games. But sims that come with a certain claim on realism and complexity can only compromise their quality is allowing unregulated modding. For the sake of sims like Condor, SBP and probably SSS as well, I am thankful they do not allow it.