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Old 01-31-09, 04:58 PM   #18
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
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Quote:
Originally Posted by Uber Gruber
I'm gonna think aloud here....if a seperate program could be written that could track the game time clock and simulate the user rotating the crew then it could run along side SH3. OLC touched on this idea briefly when he tried to address the watch crew always going into the torpedo room when you dived.

A feature could be added to SH3 commander enabling the user to allocate crew to each of the watches prior to game start. The seperate watch manager would rotate the watches automatically but also allow the user to manually intervene during periods of "high fatigue" (such as during attacks). I think this would be an ideal solution....

Anyone with the necessary mod experience think its possible ?
Would be great...except for the fact that crew tires out way to easily. When Im in hunting mode my torpedo room crew always gets fatigued in less than 2 IN GAME hours when in real time or at/below 64 TC. Even when crew was on battlestations Im sure they didnt just stay there 3 hours then tell the Kaluen "Im to tired to work".
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