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Old 01-30-09, 03:55 PM   #444
tomagabriel
Machinist's Mate
 
Join Date: Nov 2006
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Thanks for the tips on the periscope stuff! Another question : is there a way of forcing the game engine to inport the 3ds max smooting instead of performing its own? When I import the model into the game I get weird illumination on some faces (especially those very angled).

EDIT:
Never mind, i've found the answer. In case someone has this problem, here is what I've done. I have selected the faces with ptoblems (those close to very angled edges) and detached them as elements. That was it. Now the smoothing runs ... smooth.

Last edited by tomagabriel; 01-30-09 at 07:32 PM.
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