Thread: Ijn Bb Kongo
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Old 01-29-09, 12:44 AM   #43
tater
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Join Date: Mar 2007
Location: New Mexico, USA
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You can alwats have it as a separate 3d model within the dat, that's NP.

What I did with the Real IJN mod (in RSRDC, or I can up Kongo for ya) is placed the type 13 where I wanted, then placed a Y node at the same coords. The, dumped the radar. Now, int he eqp file, the radars can be off, then on as the date changes automatically.

I did this for most IJN ships in RIJN. I didn't do a few for want of either better late war masts, or a good bracket to install it.

Kongo
also gets a Type 21 on top of the pagoda gun director. Same deal, a Y node right on the top surface of the director, then add the type 21 in the eqp file (the type 13 and 21 radars are in guns_radars.dat.

Note that I have added a few variabt versions of those radars, too. Mostly ersatz brackets since I lack the 3d chops to build them from scratch.

<S>

tater
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