View Single Post
Old 01-27-09, 02:35 PM   #504
evan82
Samurai Navy
 
Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
Quote:
Originally Posted by evan82
Hi LGN1! The problem is in my language.
Well You think not very bad. But You can try to do this this way. Don't export anything from GWX 2.1 files. So. Open the correct file from GWX2.1 and delete all not necessery nodes. Left only nodes with sub-nodes [ID, parts] which creation a smoke or Water stream and also left index line (from the bottom the file). Save the file under other name in the desktop for example. Now open GWX 3.0 file and import seaved file from desktop to opened GWX3.0 file. [import dat file option]. Now. Give correct main ID (from GWX3.0 file) for each imported [with desktop file] new sub-nodes [chunks parts with imprted sub-ID's etc.].You understand. You must buckle up things from imported dat file by the give correct main Id from GWX3.0 file to them.
Save the file, but first make a copy of your orginal files!

Check the textures for smoke and water. You may try fit also this textures manualy in the texture folder for sure.

If You do this correctly, then You will know how to using the best things from all mods, eaven these not compatible with Your game, mod. Then You always be able to fit this things corectly in Your Files without a game crush.
Read very carefully this thread from quoted post. This can be done in S3D.
LGN1 run this water correctly in His game. But first You must know S3D a little .
__________________
MY MODS - evan82's XXI Water StreamVIIB War Skin IIevan82's XXI Skin...
evan82 is offline   Reply With Quote