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Old 01-27-09, 11:40 AM   #12
Jay
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Join Date: Mar 2007
Location: Winnipeg, Manitoba, Canada
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Quote:
Originally Posted by bigboywooly
Easiest way is to open SilehtHunterIII/data/campaigns/campaign and note the size of the message_en file
If the same size as the one in the mods folder then is enabled
Thanks to your suggestion, I finally figured out 1) what happens when the RE_L is installed by JSGME, and 2) why I continued to receive supposedly deleted messages.

1) I thought that when RL_E is installed, messages_en in the MODS folder is used by the game. Now I understand that the RE_L messages_en file replaces the stock file in the SH3/data/campaigns/campaign folder, and that the game uses that folder (not the Mods folder). I also figured out that the stock message_en file is saved in the MODS/!BACKUP folder.

2) I had been editing the file in the MODS folder. Obviously, this had no effect on the file the game is using.

I have copied the edited file from the MODS folder to the SH3/data/.... folder. I think this case is closed.
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Jay
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GWX 3 & SH3 Commander 3.1

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