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Old 01-26-09, 12:17 AM   #8
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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There are AI limitations in the game.

In RL, IJN formations would likely steam from A to B in line astern in many cases, at fairly high speed, zigzagging. In combat formation, IJN CVs assumed a box, typically, with around 7 kilometers between CVs. RL zig zagging was complex, too. not a ^v^v^v^v shape, but many legs of different angles off the base course, on short time scales (short enough to FUBAR a setup).

Screening ships (CAs and BBs) would be displaced a similar distance from the box in an arrowhead, so around 7km port of the left CV, and 7km right of the stbd CV. Another would be a similar distance ahead of the middle of the box. DDs would be all around (plus a guard DD with each CV).

The AI does not allow this. The largest spacing in random groups is 1 or 2 km (been a while since I messed with this). Scripted groups have their own problems, you can set the formation, but there are other, nasty issues with them.

RL IJN ZZ patterns:



tater
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