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Old 01-25-09, 06:19 PM   #231
nautilus42
Watch Officer
 
Join Date: Apr 2007
Posts: 333
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Quote:
Originally Posted by polyfiller
On a completely different tack, does anyone know whether sim.cfg or sensors.cfg control whether or not your deck watch pick up contacts i.e. warship spotted ? Reason I ask is one of my damage testing missions has windspeed set to 15ms and with the waves, the crew don't detect a bunch of cruisers at 6000 m.

Anyone know which file to mod (I think it's sensors.cfg) but anything I've tried does not make the crew spot the ships. I can manually target, but this really bugs me. Oh and the mission also has zero fog, medium clouds.

I guess we should also have a generic discussion about how far away we should be able to spot a target from a BB's spotting towers ? Ivan - have you played with any of this stuff yet for the campaign ?
Hi polyfiller,
What Mods you installed? What Subs or Ship you played? Maybe I know this problem but imust know your information.
I have had the same bug since the sensors.dat .sim, .zon, .dsd, from SH3 integrated in OpsMonsun. I.E. I`ve deleted the Visual_Nodes from the sensors.dat and the problem is gone. All new SH3 Uboats in OpsMonsun used some sensors from the SH3_sensors.dat.

regards
nautilus42
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