I think you'll need to look at shipname.eqp - compare the entires for the originally manned nodes A01 & A02 and make 07 & 08 the same. Also check the crew entires in the upc or upcge file - the nodename is mentioned in the crew slots location.
Anyhow .... easiest way to do this is transpose the positions of the nodes A01 and A02 sith 07 and 08 in the dat file. This could, depending on the approach used, screw up the damage zone for the player controlled aa guns ... but then again, I've yet to see a surface mod ship where the aa guns stop working when the receive damage.
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