Help with Nodes
Hi guys,
I recently downloaded one of the battleship mods and was wanting to change the position of the player usable AA guns for fun. I have Silent 3ditor and can see all the nodes that "slot_A01_xxxxxx" which is currently using cfg#A01 and 2 and I would like to change them use to cfg#7 and 8.
How do I go about changing this, can Silent 3ditor do this by itself or do I need another program as a 'companion'?
As a test, in the cpgge file I changed the node that the guns belonged to and the port gun was user selectable but the starboard was not.
example:
[UserPlayerUnit 1.Compartment 9.WeaponSlot 1]
ID= CTBackAA
NameDisplayable= Aft AA Mount
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkBunker= GunsAmmoBunker
IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL
ExternalNodeName3D= A07 <----------------------CHANGED THIS AND IT WORKED
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= 44
[UserPlayerUnit 1.Compartment 10.WeaponSlot 1]
ID= CTForeAA
NameDisplayable= Fore AA Mount
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkBunker= GunsAmmoBunker
IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL
ExternalNodeName3D= A08 <------------------------- THIS DID NOT WORK
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= 44
I think I realize WHAT I need to do...just not HOW to do it.
After a search, I found Mikhayl's post for adding new playable units but it didn't cover the extra steps for what I am wanting to do. I tried additional searches but maybe I'm not inputting the correct terms. If anyone can provide additional documentation or point me in the right direction I would be grateful.
Thanks,
Von M
(P.S. This is for my own messing around, I'm not trying reinvent anyone's wheel/mod as my own, these are great mods and I respect all the time and effort it takes to do them)
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