Quote:
Originally Posted by DarkFish
In my newest ships I've made all main guns into upgradepacks so that you can see them all in the dmg screen.
The only problem is that they all use the same damage zone id so they probably can't be damaged apart from each other.
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Darkfish - I am communicating with Observer over at Submarine Sim Central and believe I have a working solution to this based on the way RFB has implemented damage zones for the deck guns (there were none in stock). I really intend to wait for the next version of S3D before doing more on this - because the spheres / boxes need to be well placed. I have an alternate solution which results in damage showing up for each gun (seperately) but am not sure that this results in the gun ceasing to function once the damage screen says it's destroyed. Will be testing a fix to this tonight.
Also see my earlier comment - we need to agree how many engine of "batches" of engines we will configure for all ships .... the way engine damage is translated to loss of speed means we only have one level of configuration - i.e. if we want all ships to have four levels of redundancy e.g. 4 engines, then all ships will have to have 4 engines configured. Bit of pain, I know, but there is no way round this.