Thread: Ijn Bb Kongo
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Old 01-22-09, 04:48 PM   #32
tater
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Join Date: Mar 2007
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Based on hitpoints Yamato should be much harder to sink than in game since the hitpoints get removed by bombs, and she was hit by as many or more bombs than torpedoes.

As for auto-targeting... yeah, at one level I don't care in the least about that. Auto-target folks can always learn to crank the spread dial between shots. Designing the damage system to only be right when the shots all go through the same hole is less realistic than random hits, since hitting the same spot is the special case, not the other way around (there is only one way to do that, and infinite ways to NOT put them in the same hole).

It's pointless to argue this, but the stock game is every bit as broken as the stock campaign---if they couldn't be bothered to notice that there are 5 times as many Akizuki DDs in the opening month of the war alone than ever existed (and NONE existed during that first month of the war, either), why would you expect any fidelity in the DM?

All of this stuff takes huge amounts of testing, and they simply did not have time to test, they were barely given time to throw it out the door.

I'm not religiously attached to a no-hitpoint damage system, but the idea that any X hits, anywhere on the target should make it explode and sink is silly.

All this revolves around complaints about RFB that don't make sense to me, because I sink ships with the same number of fish that you claim they should sink with. I'm not some TDC guru, either, I miss alot, and as I said, I'm happy to just hit the ship at all, while I aim as a spread usually, I'm in no way aiming at particular spots, just trying to get as many hits as possible.

Put it this way, if you are running the stock campaign, the number of hits to sink should be the least of your complaints, the 4 CL-sized akizukis with crew skill set to low-grade moron escorting 4 tramp steamers... THAT should be your major complaint, lol.
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