Quote:
Originally Posted by ancient46
I almost never use the deck gun the gunners on the Japanese ships are too accurate and fill my subs with holes before I can damage them. The new submarine damage model of RFB cures the "Invulnerable Submarine" of the stock game. Battling it out on the surface is no longer a good option for me.
Ships have lousy brakes, it takes a while to stop. Depending on the type of ship, there might be more than one boiler in operation. The Fletcher Class DD I was on had four.
When I set up a torpedo solution I always aim behind the funnel at the engine room, trying to flood both the engine and boiler rooms with a hit. This almost always results in the ship slowing and stopping and eventually sinking. It might work with a deck gun.
|
I'm not familiar with the structure of ships, so I don't know what's the exact position of the engine and such. I always attacked the section bellow the funnel becasue that's where I suspected the boiler room to be (most of the time I was right

). That always seem to seriously affect the speed, but never completely stopping them. I'll try to aim a bit behind there the next time I'm in a deck-gun situation.
Not that it's a big issue to shoot moving targets. They usually never make me go above standard speed and if they are unarmed I can go as close as I please (
but not close enought to be taken out by the resulting explosion if I happen to get a munitions transport :P). Just trying to get the feel for effective shooting.