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Old 01-19-09, 11:30 AM   #11
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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Quote:
Originally Posted by NEON DEON
Quote:
Originally Posted by tater
Modding (or unmodding) the deck gun takes less work than a single one of these threads.
You might be right. But then people would still be laboring under the assumption that deckguns were worthless weapons that couldnt hit the broad side of a barn.

Not so. IF it were so, You couldnt sink all these ships by gunfire.
No one has ever suggested that deck guns were worthless.

No one has suggested that a trained crew could not hit the broad side of a barn.

What people HAVE suggested is that:

1. The stock DG is rediculously easy to shoot, and gyro-stabilized. It IS. In RL, the firing pedal was pushed when the boat was level (or as close as possible on a rolling, pitching sub). In RL, they would SLOW to fire the DG for just this reason. In stock you can circle at flank with the rudder hard over, and fight multiple DDs and win (I've done this myself).

2. In RL, the number of hits required to sink a freighter was surprisingly high. Both USN and KM patrol reports show that it typically took multiple tens of hits. 30-90 being a pretty normal range, including ships already stopped by torpedo(es).

Some (you?) apparently think that a handful of shots should sink anything attacked, and that handful of shots (all of them) should all happen with the first 40 seconds of surfacing.

I sink ships with the DG in RFB and see nothing at all outside of reality in the results I get. I haven't tried TMO lately, but I imagine it's similar. Anyone using stock... as I said, in stock you can take on the IJN with your DG and win, easily, so clearly stock is not an issue where effectiveness is concerned, so you must be harping on RFB.

Have you surfaced next to an unarmed tanker in RFB and counted the rounds to sink her with the DG?
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