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Old 01-19-09, 06:02 AM   #11
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
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Quote:
Originally Posted by skwasjer
Quote:
Originally Posted by keltos01
I wanted to look for the highlighted ids using S3D but it doesn't accept the 0x ...

is there a way to convert these ids to ones S3D can read ? we wanna see what files those are linked to - still for the 8 tubes stuff -

keltos
These ID's are not related to id's in the DAT's. You could try specify id 0x28010017 and 0x28010007 for tube VII.

Also, alot of the menu item id's are hardcoded into the game, but not all.
Peabody made them when I slept ! now we have 8 firing lights !!! thanks for the help as always Skwasjer !

http://www.subsim.com/radioroom/showthread.php?t=146925 see post #9

keltos
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