Ok, I found that by setting the range maximum and sending ut to the TDC changes the gyro angle...but in reality it shouldn't affect the gyro angle if the speed of both ships is stationary!
Anyway, even though I found a way to alter the gyro angle, the torpedo is still missing the target. And I've used this method successfully many times in earlier Silent Hunter versions.
Seems to be the "track angle" that's throwing it off, and I don't know where that data is coming from...
Have RFB installed if that's anything to do with it?
Damned annoying.
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Intel Core i9-9900K @ 3.6 GHz
nVidia GeForce RTX 2070
32GB memory
Windows 10 Pro
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