Ive been gambling with this topic since years...and now there seems some kind of idea, that might make the ai-boats behave as ai-wolfpacks!
theres another thread on that (
http://www.subsim.com/radioroom/showthread.php?t=146905) but i want to ask the whole community about the following tec-question. where might the behavior of "called airstrikes" be stored?
i mean the dependence of:
- sending radio message "contact report"
- airplanes are send to your position, if youre "near" a german airfield
where could this be coded? i looked through the "cfgs" and the "dats"...nothing. now i came across some topics in other forums, where the "
simdata.dll" is defined as the main controlling unit for this game. does anyone agree on that?
but for me its a bunch of hyroglyphs...i have no idea how to find the strings, that might be responseable for the airstrikes. but if one of you finds them, we could make some new "air-units" - uboats! to get an overview how this idea works, take look into the other thread (
http://www.subsim.com/radioroom/showthread.php?t=146905)
thx a lot in advance!