Quote:
Originally Posted by Paul Roberts
Quote:
Originally Posted by ExMachina
still learning the game and am enjoying the challenge.
but the way that the surface ships seem to glide about unimpeeded is starting to annoy the piss out of me
why did ubi make the player's subs constrained by the laws of physics but the AI ships seem to have no limits on their accelerations or their turning radii.
is this mod-fixible or are we stuck with it forever?
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More experienced hands will tell you more, but my sense is that it is a necessary compromise to prevent AI convoys from becoming a complete clusterf*k as soon as a sub appears.
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actually its just the devs didnt want to spend the time to get it right, they just followed the same unrealistic ship movement setup they had for sh3 because it was faster and cheaper not to do it right. for the same reason most ships have unfinished or barely working damage models.
it was fixed for sh3 but the fix for sh4 is still a work in progress, have a look at this thread:
http://www.subsim.com/radioroom/showthread.php?t=143775