01-16-09, 09:26 AM
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#3
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Silent Hunter 
Join Date: Apr 2005
Posts: 4,709
Downloads: 300
Uploads: 0
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Quote:
Originally Posted by Dietrich
It would be easier to do in a Single-Player Stand-Alone mission, rather than the Campaign Career. Then you could use triggers to spawn in additional units, based on a specific scenario. You would be somewhat limited as to how those triggers can be activated, so it would necessarily be something like reaching a certain area, or destroying a certain unit. The best thing for you to do, would be to have a look at the Mission Editors User Guide (p42) and look at the trigger options. Then, when the trigger is set, you would use it to set an Event (such as spawning in the relevant units). If you need it, the link to the Mission Editors User Guide is: http://files.filefront.com/sh3+missi.../fileinfo.html
However, I think you will find that the U-boat AI is very limited, so the mission would be somewhat contrived. With no AI-controlled torpedoes, it is really only going to work for deck gun action, or simply to have some additional boats in the area.
Personally, I think your best option for a player-lead wolfpack is to play Multiplayer games. 
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There are a couple of mods where invisible high-calibre shells are used as torpedoes; they work quite well. I will look into this when I get the chance...
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