Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by Pisces
In Sh3 those manuovres were textfiles of waypoints in SilentHunterIII\data\Menu\Patterns. I'm pretty sure they are loaded before your boat get's put into the wet stuff, and not after (anymore).
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That's what I'm afraid of...
Would be a huge step forward if they could load those at runtime for the next version!
How hard could it be?
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It depends on the need. I'm sure the devs were thinking if you're playing the game, your not likely to modify them in textfiles.
So, what did you have in mind for it if it was loaded at runtime?
For what it's worth since I only have Sh3 installed: The number of patterns one can use seems to be open/unlimmited. This is the content of Patterns.cfg (GWX 2.1):
Code:
[Patterns]
PatternsNb=3
[Pattern1]
Name=Pattern 1
Command=Search_pattern_1
File=Data/Menu/Patterns/Pattern1.mis
[Pattern2]
Name=Pattern 2
Command=Search_pattern_2
File=Data/Menu/Patterns/Pattern2.mis
[Pattern3]
Name=Pattern 3
Command=Search_pattern_3
File=Data/Menu/Patterns/Pattern3.mis
On the surface, it seems like you can add many more patterns to it. It would just be a question of modiying the GUI to allowing selecting one out of more-than-3. Unless that is were a hardcode-problem is hidden. But that is something better investigated in SH4, and not referencing sh3.