it probably has to do with range outside 10,000. in the stock game,yeah it will keep lock no matter how far,TMO 1.62 seems to be different.i'm just havin problems 'cause i'm using manual targeting with no stablized view through the periscope.it is a pain in the butt to i.d. the target w/ no stable view and other contacts surrounding it.especially when i cannot keep a steady lock on the enemy boat.others would argue to just use that dick so -and -so targeting method,or something of the like.i'm pretty terrible at math so,that's outta the question.gotta do it the old fasioned way for now.just hopin someone can shed some light on how that i.d. target hotkey works.it seems to override the need for the recognition manual,which is great,but i cant keep a lock on it.so i gotta keep poppin out with the telescope waaaay too often.only a matter of time before the escorts spot me.
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