Thread: Countermeasures
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Old 01-14-09, 11:34 PM   #5
LoBlo
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Join Date: May 2006
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Quote:
Originally Posted by SUBMAN1
We need a new sticky on countermeasures and the difference between active and passive. Someone correct me if I'm wrong, but Passive actually is a noisemaker that will draw hostile platforms )hopefully) to it, vs. you, and Active is to actually spoof an incoming torp?
Yeah, orginially, the passive decoy's were for passive-homing torps, but no AI really uses these and they aren't really *proven* useful otherwise.

However, I do remember one game where I dropped a passive CM as a "decoy" while I was clearing datum to see what happened and remeber than some of the ASW aircraft did linger on it a bit (it was in a sonobuoy field). I'm not sure if it was just conincidence or that it actually distracted the ASW prosecution. Anyone else have any experience with this?

A little off topic, but I've always been dissappointed with the duration of the CM. Its only about 1-3 minutes. Anyone got any plausible data on the actual durations of CM? I know its probably top-top-top secreat, but scientific guess may be out there.
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