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Old 01-13-09, 07:43 AM   #2
Hawk66
Samurai Navy
 
Join Date: Sep 2006
Location: Germany
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I think it is not possible to create the rubber vehicle at the same location where the sub is killed by using standard mission editor tools.

Is the area of the possible death of the submarine larger or more tiny?
In the latter case you could work with triggers to position the rubber vehicle roughly at the kill pos of the sub.

With much more effort it might be possible to make a more superior solution with help of the platform database and doctrines + some dirty workarounds (eg. a new rubber craft in the db which is submerged first and follows the 'to be killed' submarine as long as the sub is there) ;-) but I assume you do not want to go this path.
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