The TMB:
Here is another though... set the max range of the "torpedo" to 400m
"Fire" from the tubes with a miniscule velocity (you use o.6 kn).
The torpedoe runs out of "steam" after 400m, after about 15+ minutes of travel, fully armed and then sinks at the normal sink rate to the bottom (witch is probably about 25m max for a ground mine).
The torpedoe then sits on the bottom until it is detonated by a passing ship.
Or does the torpedo just explode (even with an influence fuse) or disappear when it hits the seabed?
Still hoping!
Regards
Vermin
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