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Old 01-12-09, 06:10 PM   #3
AngronIsAngry
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Join Date: Dec 2008
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I am still one of the new guys around here and from what little I have seen, the best way to take down escorts is by Deck Gun ( at least in Stock 1.4 and given that you can avoid getting ganged up by the escorts).
The Natural Sinking Mod [NSM] has now cured me of such follies.

If you want to take a more "serious" approach than the Deck Gun, I consider stealth and decoys the most valuable tools and zero gyro torpedo shots the most helpful technique.

This worked for me in Stock 1.4 with NSM and Mk 14 Torps
Lets say you managed to take down the first escort with your method of choice(hint, from the side you might even be able to score on one or two additional merchies). With the first BOOOOOM! deploy a decoy and fix your speed at 1kn. If you haven't Rigged for Silence, do so now. Slowly creep away from the decoy as very soon, there'll be some hostiles circling it.
Try getting some 700-1000 yards of water filled space between yourself and the circlers. Get your TDC to think of a target with 0kn(speed dial) at either 000 or 180 bearing (stadimeter or sonar station).
Now the catch or tricky or fun part (depending on persnal opinion): Deciding on the Lead Angle
For me it is pretty much just guessing as you have to estimate the speed of a circling target and your relative position to it. Usually at a roughly 90° approach, a lead around 15° works (give or take 5°)
Once that worked you can repeat form "deploy a decoy" atop.

Staying at Periscope Depth or sink.... sry.... dive beneath the thermal layer is kinda a touch-and-go thing. For reloading I tend to leave a decoy just above the thermal layer and dive beneath it. Everytime the escorts get close, I drop a decoy and do a turn.

hope that helps
have fun
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