01-12-09, 01:11 PM
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#15
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Navy Seal 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52
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Quote:
Originally Posted by tale
One may think that playing with the "maps contacts update" on is more realistic than playing with the option off.
You may pretend that some of your crew members are using the identification manual, radar, stadimeter, and plotting the information for you; but then again why not have your crew members make the necessary calculations to perform the attack and make the game even more realistic by having the autotargeting option on.
Then you can be a real captain just giving orders and taking decisions, leaving the technicalities to your crew.
I'm afraid that my ego is too big to share the glory with others, virtual or not. I want to play all the roles: measure, plot, identify, fix, and never sleep. Ah, and don't forget I can travel in time faster than anyone else. It's just me, myself and I
Thanks for the compliments fish40
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Tale, you ignore the fact that TM gives you no identification, velocity, or course. You have to work them all out for yourself. No crew does that for you. When you are selling something, the most important thing is to listen to and respond to the points raised by the customer or in opposition to your point of view.
I am saying that the cost of updates off is a whole constellation of very unrealistic situations: - Plotting yourself on the nav map is something no captain would ever do and takes enough time that pausing the game is frequently necessary. If pausing the game is realistic, find me a sub captain that did that
- Radar contacts don't show up on the nav map and the radar screen isn't good enough to give us anywhere near the extreme accuracy that real submarines did, in spite of Nisgeis' radar screen improvements. The best way to simulate the accuracy of a radar contact is to automatically plot it on the nav and attack maps.
- Many of the tools for manual plotting: bearing rate tables, TDC to periscope bearing link, bearing difference plot, periscope radar plot, radar plot, stadimeter plot, navigational sonar plot, DRT, Parallel Motion Protractor (PMT), Bearing and Range Indicator (this is available with some mods), or speed scales or dividers, are missing from the game. Also there is no way one person could impliment all these tools proplerly in real time, meaning again you would destroy any pretention of realism by pausing the game to use them if they were available.
- And without map updates on the attack screen doesn't work. You cannot compare your TDC solution to the plot to determine solution quality. THAT is so entirely unrealistic that I am unwilling to admit any method that prohibits it any claim to realism at all. If your only measurement device that evaluates the quality of your solution is whether the torpedo misses or not, you're not in a submarine, you're in a video game. A pretty poor video game.
Now, don't try to make me say that the TM plotting system is perfect. I already stated that it is not and trotted out your side of the discussion for all to see. I listen and respond. Go thou and do likewise!
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