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Old 01-10-09, 11:17 AM   #8
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


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Quote:
Originally Posted by rascal101
Hi to you, I have been using the test version and I think it is very good, really adds some depth and clarity to the water, thank you very much for this one.

Perhaps post some before and after screenies so people get an idea what you have done is very subtle.

R
thank you rascal,you are right about the screens but its extremely difficult to capture the same screens in order to see the difference . you see these polygons are 'moving' and you don't know when they show up .

and a question to everyone who maybe knows something.

i made a thought but i can't (yet) find the right path.because of the fact that these polygons will not show up for some days (game days) makes me think that something (some value or values) change and the reflection is screwed . i thought that maybe the wind direction cause the problem and set it not to change but the game (even it shows that the wind direction is stady) in fact changes the direction becuase it 'reads' the mission values.if i set to 'read' the values from the controllers the polygons TOTTALY DISSAPEAR (yes,yes) but the game messes with sun timings.

so , i ask anybody who knows , how i can make the wind stady in one direction? is it possible? (without touching the wind speed changes of course)

i also ,in some experiments , thought that maybe the angle of sun and horizontal is the problem.i changed it from 55 (in almost all envs is set at this number) to 0 ,later at other values but this doesn't seem to have any effect to the game . why is that ?
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