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Old 01-09-09, 12:52 PM   #41
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I was just thinking that if you use the rec manual, instead of dragging your own mast height for unloaded version, you'd have a grossly wrong range.

As for map contacts... that's tough. From a realism standpoint my crew should be doing the plotting based upon MY measurements (even if they are wrong). OTOH, the map contacts are 100% accurate. The only choice is unfortunately to plot yourself, even though this is too much of a workload, frankly. It's unrealistic either way.

I'm thinking of a mod that might well add laden and unladen ships in addition to mast and other variations I'm already working on (based on variants noted in ONI, plus some real examples). Unfortunately, their is almost zero control over the rec manual—and the rec manual is terribly thought out, IMO, it's not at all the way it should be arranged, I should never have to see a Liberty Ship, etc in the jap ship rec manual.
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