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Old 01-08-09, 04:03 PM   #7
CaptHawkeye
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Join Date: Mar 2008
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I remember gophur and the boys saying how WW2OL's AI is actually quite good at path finding, and can be used in vehicles and soldiers. So an idea I had one drunk, lonely, stupid night, was to have roving AI "fleets" in WW2OL that would run around the map and take positions/objectives from the game's player Admirals and Devs. When two fleets crossed paths, the game would alert the respective side's commanders and they could accept a fleet engagement. Once an engagement began, spawn menus would come up on each sides' ships. This spawns menus would actually be crew "positions" on the ships in a fleet.

Lowest rank players would be allowed to play the light AA guns or tertiary/secondary battery on a battleships. They could also chose to be the Primary on a smaller ship like a destroyer. Lowest rank players can also control any PT Boat accompanying the fleet. As rank increases, a player's control options increase. A middle ranks you can expect to be manning the Primary Battery or Director of a Battleship. (Or direct control of a DD, CL, etc.) Highest ranks allow direct control of a BB or Carrier.

Each side's Navy would have the ultimate goal of disrupting merchant shipping. Which would affect RD&P and other things available ammo/tanks/personell on land. I haven't thought about amphibious ops yet.
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