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Old 01-07-09, 06:16 AM   #4
Nisgeis
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Join Date: Jan 2008
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You need to save your UVW map from whatever you mapped it in. In 3DS Max, that would be the automatic Unwrap UV modifier in the stack (assuming you used auto unwrap) and then save the UV co-ordinates over the model-uv2.uvw file that S3D exported.
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