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Old 01-07-09, 04:16 AM   #5
keltos01
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Join Date: Feb 2008
Location: Milan Italy
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Quote:
Originally Posted by miner1436
Yea, there probably is more problems, it is my first time ever 3D modeling, are the small railings related to texture flipping?
Quote:
Originally Posted by miner1436

most probably. there are always textures flips when importing/exporting from S3D into 3DS and vice-versa, here using the active shade window I can see how it looks ingame and fix those surface by flipping them before I export the object file. Like the wooden deck, and most surfaces of your life boat !

textures are one side only, so they are see-through if seen from the wrong side !

I had to put the life boat there because the mogami .dat would act up and do a CTD when I added more nodes for the propellers, so I attached the boat to the hull, and used it's node for the propeller.


such a big ship and a lifeboat engine ! :rotfl:

k
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