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Old 01-01-09, 09:12 PM   #888
Madox58
Stowaway
 
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When saveing any file with a mesh animation,
S3D is lopping off a few bytes.

I noticed this today while looking at the materials.dat
To verify, I opened Pescarus.dat
and saved it.

The two files do not match.

Hope that helps narrow down the problem.
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