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Old 12-30-08, 07:51 PM   #26
polyfiller
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Join Date: Sep 2005
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Tom - thanks again for the reply. I've made some progress and have a damage model working for the Admiral Sheer. It needs some refinement. I found out how to add extra zones in the zone file (left click and select add array item) ... rather embarassed about that one ... should have spotted it ! Interesting thing is my test mission is against 4 cruisers (2 heavey, 2 light) and the damage zones hardly work unless I reduce the armour value for each zone to between 35 and 38. Suspect there is an indicator to how weapon poer relates to armour in this somewhere. Will investigate further tomorrow.

Anyhow in terms of refining the damage model, I'm thinnking of including zones for main armour belts and other stuff. Am trying to work out how to add or trigger a hit on a main magazine.

I know what you mean about repair times. I've left mine set to unrealistic for now in the realism settings while I'm testing all this damage zone stuff. What would be really cool is to change how long it takes to repair different items.

Thanks for the help Tom & Capt ... am making progress now
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