View Single Post
Old 12-29-08, 11:33 AM   #4
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
Default

Something similar was one of the standard techniques in SHCE when located by active sonar. Ahead standard with just 5 degrees rudder making sure you could be heard and had enough speed to turn rapidly. Then, when the DC run was in progress, go to flank and full opposite rudder. The idea was to by drifting off to one side provide a false track for the attack and with the usual dash, you would have an even better chance of clearing the area.

AOD often emphasized extreme depth changes to defeat attacks. Of course, it was always a bit risky, since if they didn't actually have your depth, you could be heading right into a pattern.

One thing I noticed which is different with SH3/GWX is that the escorts don't seem to make shark feeding frenzy attacks. In AOD/SH1, the near escorts would often attack in quick succession. Assuming that once located, you baited them (2-3) properly and evaded correctly, you could put them all in one quadrant following the attack. If you could suceed in doing that, then you could creap away. SH3/GWX it seems that one makes an attack while the others loiter. This makes escaping packs quite a bit harder, since you cannot pull them all to one side. Additionally, the DC passive wash out affect either does not come into play in SH3 or is fairly minimal.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)!
MarkShot is offline   Reply With Quote