View Single Post
Old 12-29-08, 06:04 AM   #11
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Bat
I thought the polygon problem had been solved with this latest ver of GWX. Do I need to install OLC`s mod?
You're confusing two different problems. The problem shown in your screen is the old ship wake glitch - nothing to do with the environment, and not what KL was talking about when he said "polygon problem" (although his screenshot does confuse things somewhat because it actually shows both glitches).
Errm, OLC... the first post on the GWX 3.0 release thread you refer to has the "before" problem shown with the first screenshot...

... just below that are the "after" your work screenies.:p
Yeah, I know, but that first shot also shows the ship wake glitch - and none of the other shots do. Before = ship wake glitch, after = no ship wake glitch. I think that's why Bat thought my work was supposed to fix the ship wake glitch.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline