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Old 12-29-08, 02:46 AM   #11
Silverleaf
Wild Night in Bangkok
 
Join Date: Dec 2008
Location: Ohio
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Many thanks for the replies.

I've long considered lag as a problem with wrecks on the sea floor, BUT I also am of the mind that if your not within visual radius of the wreck, it shouldn't render at all. For the life of me I can not remember the game/company that handled rendering in much the same manner. It worked very well and gave extra depth to the environment.

Cheers,
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