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Old 12-28-08, 11:52 PM   #6
Philipp_Thomsen
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Philipp_Thomsen
Depends on a lot of factors. The ships bounce up and down on the waves.

You can miss a shot even if you set the correct depth, cos if the ship is too high on the bounce, the magned don't detonate. If it's too low, it bounces off the keel.

I normally set the detonator to 0,8 meters below the keel, as indicated in the book.

I think the maximum distance for detonation under the keel in game would be something around 3 meters.
Unfortunately, Phillip Thomsen is not quite correct.

Magnetic detonators in SH3 revert to "impact" if the running depth is set too shallow... and will detonate if the angle of impact is good... as with any 'impact' detonator.

Magnetic detonators will fail to explode in Sh3 if the running depth is as little as 1.5 to 2 meters too deep.
What I meant about "bounce of the keel" was in the case of hitting in the curved part of the keel, the very bottom part, in case of setting too shalow, which would bounce even being an impact one.

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Last edited by Philipp_Thomsen; 12-28-08 at 11:52 PM.
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