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Old 12-28-08, 02:38 PM   #38
prowler3
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Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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Quote:
Originally Posted by JScones
prowler3, this is what I would do:

1. Unzip "GWX 3 St Naz and Schluese and other units.7z" into your SH3\MODS folder.
2. Open JSGME (or press F5 if it is already open). You will see a new available mod called "GWX 3 St Naz and Schluese and other units"
3. Disable "GWX - Merged Campaign" and/or "GWX - Lite Harbor Traffic" mods if they are enabled
4. Enable "GWX 3 St Naz and Schluese and other units"
5. OPTIONAL: Re-enable "GWX - Merged Campaign" and/or "GWX - Lite Harbor Traffic". You will get a JSGME warning pertaining to the Campaign files; ignore it.

Pretty much as per BBW's installation instructions.

Doing it this way means that if you choose to remove the mod, you just disable it and you'll get the original GWX optional mods back.

Personally, I'm not a big fan of recursive mod enabling, but it's not a problem if you stop to think a bit about how it works...
Just when I thought I understood what I was doing! :p It's not that I can't follow instructions...it's that I don't do it blindly without understanding why. I am also trying to understand this modding technique.

I see now that by enabling "GWX 3 St Naz and Schluese and other units" mod, several items get modded...the game data AND the original "GWX - Merged Campaign" and "GWX - Lite Harbor Traffic" mods. When you then enable these 2, you are enabling 2 modded mods (so to speak). This leads me to one more question. You said "if you choose to remove the mod, you just disable it and you'll get the original GWX optional mods back". How does disabling "GWX 3 St Naz and Schluese and other units" give me back the original GWX optional mods? The "modded mods" have already been written to the games Data files when I enabled them, simply disabling "GWX 3 St Naz and Schluese and other units" is not going to undo what the modded mods wrote, is it? I would think you would have to disable the modded optional mods first, THEN disable the "GWX 3 St Naz and Schluese and other units". This would then return the optional mods to original condition and then you could re-enable them, if desired.

Or do I not understand what JSGME does? I always thought enabling a mod wrote the required info to the data files once.

I need a beer! :rotfl:
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