Quote:
Originally Posted by iambecomelife
I suppose I could rename my vessels as generically as possible, with all of them described as "Freighter", "Tanker", and "Ore Carrier", etc. If I'm not mistaken, wouldn't this solve the problem?
|
Hehe, this creates other problems though, both in SH3 and SH3Cmdr.
Sharing names across different units confuses SH3's Museum. This is OK if the units differ only visually (for example, while SH3 will still get confused between say, a lighted tugboat and an unlighted tugboat if both are just called "Tugboat", it won't be noticable because both sets of specs will be the same). But if the units are totally different, ie with different specs, then SH3 just grabs the first set of specs it finds and uses those for all other instances of the same ship name. So if the first "Merchant" it displays has a displacement of 2000GRT, then
every "Merchant" it displays will show a displacement of 2000GRT.
This confusion doesn't occur within the game though, so a 2000GRT "Merchant" will be recorded correctly, likewise a 7000GRT "Merchant" and so on.
But this leads to a problem in SH3Cmdr...
SH3Cmdr won't get confused, but what it will do though is simply stop when it finds the *first* name match in EnglishNames.cfg. So if you have, for example, an EnglishNames.cfg that looks like this:
...
NLL=Merchant
NVV=Merchant
NC3=Merchant
...
..and sink an NVV in the game, when SH3Cmdr goes looking for a ship name, it will grab one for NLL. This is because the career log file will simply show "Ship sunk!|Merchant". SH3Cmdr has absolutely no way of knowing which particular merchant it was, so it would simply grab the first match, being NLL, and grab a name from it's [NLL] list. Prolly not what you'd want.
Again, this is OK for ship clones that differ only visually, because they can all be mapped to the one list, for example:
[CLASSMAP]
Tugboatlighted=Tugboat
Tugboatunlighted=Tugboat
I guess you can still get around these problems by carefully considering how you'd name/group your units, but it'd be a compromise all round.
Quote:
Originally Posted by iambecomelife
I would very much like this feature, as well as any other modifications that would give the player more details about the vessels he has sunk (cargo, crew, and so on if feasible). I did this all the time back when I played "Aces of the Deep" in order to add more of a "role playing" element to the game.
I'll mention this to Steve when I PM him some other stuff he wanted.
|
SS should be aware of this - we've discussed it on and off over the last year or longer. I just haven't been around much lately.
Quote:
Originally Posted by iambecomelife
Would it be possible to add any other elements with information about ships (cargo, crew, etc)? If so, I can dust off the stuff I compiled for my "Aces of the Deep" RP system.
|
You can do it now by editing SH3Cmdr's "Ship names.cfg" file, for example:
...
0986=S.S. Horace Wells [Cargo: Steel; Crew: 125; etc]
0987=S.S. Horace Williams [Cargo: Coal; Crew: 100; etc]
0988=S.S. Horatio Allen [Cargo: Wood; Crew: 150; etc]
0989=S.S. Houston Volunteers [Cargo: Oil; Crew: 112; etc]
0990=S.S. Howard A. Kelly [Cargo: Onions; Crew: 100; etc]
...
The result would look like this:
EntryText=Ship sunk!|Grid BF 17|S.S. Horace Wells [Cargo: Steel; Crew: 125; etc] (British Small Merchant), 2100 tons
Easy to do, but it would require someone with a
lot of time as there's approx 13,000 ship names in the list.