Quote:
Originally Posted by alanschu
I typically still fire on fast, just from a RP perspective. I started out using Mag detonators too...until my virtual skipper declared them virtually useless. In fact, I usually avoided setting depth to my torpedoes as well, until I noticed a few explosions wehere I could see the hold above the waterline. Seems as though BuOrd is getting their act together!
EDIT: Hmmmm, seems as though ol' Gato has an issue with not clipping the side of the conning tower when using the AA gun. How can I remedy that? (as a side note, is it possible to damage ships to accelerate flooding...however slowly, with the Oerlikon? I notice it does have an AP value)
Also, wouldn't it make more sense for the first AA gun to be the Browning .50 cal? I thought they were replaced with the 20mm Oerlikon (and later the Bofors)?
|
I don't know about actual merchies, buy the 20mm will make quick work of lifeboats. (I think any wooden hauled vessel, not sure)
The .50 cal is in the game, just not completed. (Missing a sight I believe) I don't know if/when/is it will be integrated in RFB, all I do is play the wonderful beta's to help work out kinks. Did you notice it inside the Conning Tower?
The only time I fire on magnetic is if the ship is turning and the shot would stand a large chance of deflection without detonation and the sea is VERY calm.