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Old 12-24-08, 06:15 AM   #69
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
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Quote:
Originally Posted by tater
I seem to recall that this might be done with export settings in the 3d app, and import settings in S3D. Skwasjer can answer this quickly (something about vertex normals, and just clicking two radio buttons instead of disassembling the model).

<EDIT> Found it: "If you ever encounter this, try using precomputed normals first (export with normals from Max, and import with normals in S3D) before doing it the hard way. Only requires ticking two checkboxes.

The game supports vertex normals, so why not use them..."
The resulting vertex-normal computation in SH4 is not much different from that in MAX. It is easy to see that when the model is rendered without textures. Therefore, in most cases I do end up doing it the hard way.
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