View Single Post
Old 12-23-08, 08:15 PM   #65
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I seem to recall that this might be done with export settings in the 3d app, and import settings in S3D. Skwasjer can answer this quickly (something about vertex normals, and just clicking two radio buttons instead of disassembling the model).

<EDIT> Found it: "If you ever encounter this, try using precomputed normals first (export with normals from Max, and import with normals in S3D) before doing it the hard way. Only requires ticking two checkboxes.

The game supports vertex normals, so why not use them..."

Last edited by tater; 12-23-08 at 08:17 PM.
tater is offline   Reply With Quote