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Old 12-23-08, 08:36 AM   #9
Pisces
Silent Hunter
 
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Quote:
Originally Posted by Paul_IronCoffin
Quote:
Originally Posted by Pisces
Never heard fo waterturbulence being modelled in a game.
This is really cavitation, where the propellor attempts to move more water per revolution than there is water available; at low speed/high engine demands. It's noisy - very noisy - and causes bubbles to be created (a la Boyles Law).
I see, that makes sense. If it wasn't like the analogy of blinding him with a flashlight in a pitch black room. Now he'd know where to go.

I was thinking more like the displaced water creating sort of a horizontal mushroom cloud deflecting/distorting the active wave. But I don't know if that works at all in RL.

Last edited by Pisces; 12-23-08 at 08:36 AM.
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