Thanks for your reply. What I'm doing is trying to play SC in a virtual machine: essentially a guest installation of windows working as a separate application within my Macintosh OSX. As such, every video acceleration has to be emulated.
I'll ask the question in a different way: What are the technical requirements for SC to render all 3D objects? Anisotropic Filtering, Antialiasing, AGP acceleration? The VMWare graphics card emulation can't do AGP acceleration, for instance.
Thanks!
|