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Old 12-19-08, 01:04 AM   #12
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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NP. It's still a WIP, though now progressing rapidly.

I didn't meant to sound short, but I thought the readme was clear.

I decided that for gameplay reasons---partially due to the sort of lame way escorts attack---that more would be better in any cases where the numbers are off. In general, the loadouts are now at most off by a handful of charges. SOme ships listed as having 120 DCs have 126 in this mod, some with 16 have 18. Variations are small.

The real trick compared to RL is that the "ready" DCs on a ship rated for, say, 18, might have been 12. Do you split the 4 extras evenly between the rack/thrower, or all 4 in the thrower? You get the idea

This is all an extension of http://www.subsim.com/radioroom/show...ight=%5BREL%5D

tater
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