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Old 12-18-08, 05:34 AM   #10
Urbijan
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Join Date: Dec 2007
Location: 10 Guthrie Rd., Bedford, IN
Posts: 28
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Okay, great and now?

Quote:
Originally Posted by Nisgeis
... I think it's in scene.dat, as it's a parameter passed to the shaders. So, have a look in there to see if you can find that value. The alternative is to edit the shader code to change the way it processes that value. the variable in there is called fresnel (I am almost sure about that).

The second factor is the depth that you can see down to. That's passed as information in a sampler (like a bitmap of the scene that the graphics engine has drawn) and it has information on how shallow your submarine or the land is. It's set to only draw quite shallow in stock. As has been said the shaders control a lot of what happens, but it depends on what data is passed to it by the game engine.
So, sound really interesting. I was already looking in the scene.dat. Which settings are where to do? I found fresnel parameters by more, Sky makes no sense for me, either sun, moon, weather, fog and even underwater not. I'm not really on the way for a solution.
Can you specify what I need to do, maybe you have an walk through for me. I need the line, where to change, the exact parameter and his value. Do you know something about that?

@ all here: Thanks a lot for your help Guys, I reall appreciate your support.

Greetings
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Greetings Urbijan
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