Thread: GWX 3.0 Thread
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Old 12-18-08, 04:28 AM   #9
Jimbuna
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by mengle
GWX 3.0 is comming soon!
What can we aspect from the mod and what kind of new things are addit?
Or is it just a fix to make some other great mods to work together : community units, life boat debris, funnel smoke, some new ships, new st Nazaire harbour, Thomsen's ships, for example.:hmm:
I'm looking forward to this
Quote:
Originally Posted by JT1981
It is a really good news!
And will it include the OLC TDC MOD?
These are just my personal guesses but from what I've seen/read on the modding forum...
  • Obviously we can expect all the various GWX2.1 bugfixes to be included. Installing these caused a lot of confusion for people so it'll be nice to have them installed correctly and automatically by the installer.
  • I very much doubt that "Thomsens Ships" will be included. Nor will any of PT's other mods, for that matter. STz's "Sinking Ships Fix" however, just might be in there...?
  • I doubt that my GUI will be included. It was not included in 2.1 and the same reasons for it's exclusion apply now just as they did then. However, I imagine my GUI will be just as compatible with GWX3 as it is with GWX2.
  • There's some new funnel smoke effects in the works, I think. No screenshots of the GWX3 version yet, but the NYGM version (which is already released) looks very nice, and in that thread people mentioned a GWX3 version is in the works.
  • KL stated that Rubini's water stream mod will not be included.
That's as much as I've been able to work out, so far. Anyone else got any info?
:hmm:

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