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Old 12-16-08, 01:53 PM   #10
vanjast
Sea Lord
 
Join Date: Jun 2006
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Quote:
Originally Posted by stringue
How the heck does anyone else calculate speed in SH4? I know you can plot positions over time and use the nomograph or 3 minute rule, but I find it difficult to see the thin masts and get odd distances.
I've been reading USN sub patrol reports, and there are hints of using Prop Revs-vs-Speed over passive sonar(same as SH3). I've done half the ships, but stopped.. maybe it's time to carry on.
RFB stuffed this up by replacing the hydrophone audio files with real 'pulsating' sonar signatures, resulting in garbage, as the game engine modifies the audio file with it's own speed related rev count.

Last edited by vanjast; 12-16-08 at 01:54 PM.
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